


Yep, even including redoing higher tiered zones, I'm rapidly approaching a state where there's no incentive to keep doing so. You can't pump that much into either once you unlock the research options. Yes, the whole whopping 1 Follower per rescue, 5 if you're lucky, with an estimated average of 5 - 8 Followers per mission - again: If you're lucky. I'm not exactly sure you read my reply thoroughly, but: If you can look past that, however, then this game is actually a lot of fun.Originalmente postado por Kamen Rider Kaze:Īre you rescuing all the extra followers in the world/campaign zones?Īre you still pumping knowledge/credits into your towers daily/as much as possible?Īre you making sure you do every quest/sidequests?Īre you (hopefully) using the free 3 days of premium to get boosts from the get go?Īre you getting the daily credit quests from the pvp queues/pve queues? You can't do anything without fighting identical enemies over and over again, and it can get on a player's nerves. The biggest downside is how grindy and repetitive this game can get at times. And, as stated, you can ascend to become a god and create your own religion once you get far enough. You can also switch classes whenever you want, which makes multiple characters unnecessary. You have a bunch of combos that have different inputs much like a fighting game. The combat in this game is also engaging. In no other game will you have angels wearing stereotypical fantasy armor facing off against mechs and cyborgs backed by a tank line while looking like they belong in the same game. They seamlessly blended sci-fi and fantasy together. The first thing to note about this game is its amazing artstyle. Once that's done, go to this link to install the game. To install Skyforge, make sure you have Steam installed.

Skyforge decided to create a whole new system where you ascend to become a god and gathered followers in the world. However, there are a few MMOs out there that try to mix up some part of it. Very few MMORPGs have tried to mix it up, with many sharing a very similar combat system and gameplay loop as WoW. The formula for MMORPGs that World of Warcraft has established has permeated the scene, to the point where it's overflowing and relatively stagnant.
